Matt
Kampfgruppe Willow
WW2 and Modern 20mm gaming
Friday, August 10, 2012
Wartime Miniatures new Viet Cong
Off the painting desk last week some of Wartime miniatures Viet-Cong, I like these a lot, the sculptor has done a fine job on these the weapons are particularly nice. These eight new miniatures that will be mixed in the PAVN packs, and available now at Wartime in Australia and Elhiem Miniatures in the UK.
cheers
Matt
Matt
Thursday, August 9, 2012
French trucks
Off the table a week or so ago some French trucks for my early war army, frontline and unsure of the maker of the large truck, sparrow castings perhaps?
cheers
Matt
Labels:
French,
Rapid fire,
WW2
Wednesday, August 8, 2012
Wartime PAVN
Painted some more wartime minis including the PAVN packs that have a mix of NVA and VC in them
cheers
matt
Sgt Majors NVA
Painted these for Tim for his Vietnam collection, full of character and fair sculpts and a joy to paint!
cheers
matt
Monday, July 16, 2012
Defending the Gap!
The crisp morning sun beat down of the British and Belgian troops, they brewed up in their pits aware out there somewhere was a German Panzer division, possibly heading straight towards them, German aircraft almost controlled the skies, Belgian refugees were streaming down the road with all their valuables in tow............
We set up for a straight forward defence scenario of ten turns using rapid fire rules, we rolled for elements by company (4,5,6 they arrived), the Germans manged to get a full recon batn on, two full infantry battalions, two company's of armour and a HQ element, no heavy armour company, no Stugs and no artillery (the horse s were tired!!!). The Belgians managed to get a full Ardennes rifle batn on, with support elemets and a company of FT17s. The British managed to get two full battns of Infantry, support elements a artillery battery , divisonal AT, and one vickers tank...........and the two armoured batns failed to arrived (I blame the French road signs......). The aircraft sorties were then sorted, the Germans rolled 8 on a D10 and the Belgians rolled 6........we then rolled for arrival in each turn, The Germans elected to take 4 Stuka passes and 4 fighter passes, the Belgians used a fighter only, the Roll offs resulted in only 5 german sorties (2 stuka and 3 fighter) and the Belgians 2 sorties.......using a French plane!!!
Turn 1
The Germans move the first recon elements onto the table and launch Stuka airstrike on the Belgian armour
We set up for a straight forward defence scenario of ten turns using rapid fire rules, we rolled for elements by company (4,5,6 they arrived), the Germans manged to get a full recon batn on, two full infantry battalions, two company's of armour and a HQ element, no heavy armour company, no Stugs and no artillery (the horse s were tired!!!). The Belgians managed to get a full Ardennes rifle batn on, with support elemets and a company of FT17s. The British managed to get two full battns of Infantry, support elements a artillery battery , divisonal AT, and one vickers tank...........and the two armoured batns failed to arrived (I blame the French road signs......). The aircraft sorties were then sorted, the Germans rolled 8 on a D10 and the Belgians rolled 6........we then rolled for arrival in each turn, The Germans elected to take 4 Stuka passes and 4 fighter passes, the Belgians used a fighter only, the Roll offs resulted in only 5 german sorties (2 stuka and 3 fighter) and the Belgians 2 sorties.......using a French plane!!!
Turn 1
The Germans move the first recon elements onto the table and launch Stuka airstrike on the Belgian armour
it fails its morale roll and flees off the table!!!!!
The Germans move into the Village
turn 2
The German armoured cars arrive along with recon support elements and the first British arty round land!!! Belgian civilians are blocking the road forcing the Germans to go x country
Turn 3 more German elements arrive incl armour and infantry, more arty bombardment
Turn 4 More Germans arrive, they are waiting for a build up before advancing.......the sneaky devils
Turn 5 The German recon advances, probing and finds the enemy right flank!!!
and pays for it
two crew make it out......
more infantry move up to support the armour
Turn 6 the Germans start the assault on the left also
the infantry start taking losses
Impotent Pierre arrives......."I seeee nothzing" The LOL of the day
Turn 8 The German armour find the left defences the hard way when three AT guns open up
heavy damage in the interupt phase....
destroyed in the allied turn phase
the Germans continue the advance, clearing the trenches of BEF
Turn 9 The Germans continue the assault, the Stuka does damage to the AT guns and the A/C take out the British 18pdr bty.
Turn Ten The Germans are victorious and get three armoured company's off the table, meanwhile the Belgians gaurd their front!
cheers
Matt
Labels:
Club Games,
Rapid fire,
WW2
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